I fully agree that we need to present old games to a younger audience, but at what cost? I couldn’t believe that the BFG Edition could be worst as I’ve imagined. The people responsible for it changed so many minor things that we now have a game that doesn’t deliver the magnificence of this once future-changing franchise. Here are my nerd facts about the things I noticed while testing the re-release.
You need to know that I consider myself as fan of IDsoftware (not the crazy type that needs to insult people that say something against their opinion) and as Doom3 got release so many years ago I just loved it. The lightning was excellent for its time, the graphics groundbreaking while the gameplay delivered the same run-and-gun action fans knew and love from the early games in the series. It later got ported to console while the release for PC got improved by mods made in the community. The mods exceeded the ultra high quality setting the game got shipped with and still let he current improvements of the BFG edition look shoddy.
Okay, let’s leave the mods out of the question and just take a look at vanilla Doom3 and BFG Doom3. The ultra quality setting of the original Doom3 looked awesome. BFG Doom3 doesn’t have a good options screen. You can’t pick Low, Medium, High or Ultra Quality anymore. That means the game gives you a preset graphics setting. And guess what? The graphics setting you get looks like the original Doom3 on Low Quality. Furthermore. The viewpoint when playing the game got fixed so it fits perfectly on a HDTV, which is the biggest failure of the PC version. Doom3 veteran players like myself maybe notice it: the players view looks like as if the player holds down the zoom button all the time. The viewpoint of Original Doom3 was wide and now it’s close and narrow. It takes some time to get used to it. The once high-res wall textures from the original Doom3 look pixelated in BFG Doom3 because of the increased brightness to light out dark areas better on a HDTV. At times I asked myself if they just ported the from PC to console ported version back to PC and implemented this poor options menu?
One important gameplay change is the now completely removed flashlight. The flashlight is now part of the Marines armor. This removes one great survival-horror aspect of the game. In Original Doom3 the player couldn’t use weapons when putting out the flashlight and was vulnerable during that time. Maybe people will tell you that you can deactivate the mounted flashlight in the options menu. They lie! You can switch it on and off, but you can’t switch between the original Flashlight and the mounted one. I also noticed that the Shotgun got reduced firepower, but that’s nothing important for ordinary gamers. Only for nerds like me that live in their own world. Ha Ha Ha!
At last let’s take a look at Doom1 and 2. I noticed changes in the Nightmare difficulty. On Nightmare, when Imps shoot their fireballs with the same speed as they do with lesser difficulty. In the original, they’ve shot their fireballs 50% faster. Furthermore. On Nightmare, Pinkies should bite the player to death in less than 2 seconds. They don’t anymore. I’ve heard there is a topic about this changes to Nightmare in the official Bethesda forums for quiet some days without reply from official side. So why this changes? To make the game easier for todays patronized FPS players? I could understand the changes if there is an achievement to finish the game on nightmare, but there isn’t. Fans of the games, including me still hope it is a mistake. If no, then why this changes?
As always. It is up to you! Buy the BFG Edition of Doom3 if you never played it, if you’re an achievements hunter or if you want to have the tree games for a cheap price. Console gamers that wish to own the game on their XBOX360’s and Playstation3’s go on. It worth the money! I only suggest my fellow PC gamers to buy the original Doom3 and to use graphic mods if they wanna know how magnificent the game once really was. It’s even cheaper and delivers a product of much higher quality than BFG Doom3.
I fully agree that we need to present old games to a younger audience. But at what cost? By giving them an adjusted version they can handle? By reducing difficulty to make games easier for them? Does the industry have so less trust in younger gamers abilities? It looks like it.