Dark Corridor would be a more fitting title, I guess. It got buttons on walls, fog in the distance and even transparent textures giving the player a look at the horrors awaiting him in the corridors beyond. He encountered ugly monster aliens, growling at him, blasting their weapons and trying to rip him apart. More than 4 weapons and his luck in finding and pushing rusty and dirty secret walls around to make himself new passages were his only hope in the middle of madness. Instead of simply finding the exit, the player cleaned each level from monsters and left it with the same elevator he just entered the floor before, just to let him wipe another system of eerie corridors above.
It used the by it’s time very outdated Wolfenstein3D engine. ID software recently released Doom. I lost my way pretty much the same as in Wolf3D, even with that little mini map available to me. Sometimes I had to investiage each passage over and over again until I found the last remaining mob for slaying. After some time, it even happened that I forgot where the elevator was and suffered from motion-sickness. But to this day, Dark Corridor never lost his unique atmosphere and will keep your eyes and hands busy for a very long time.
I had a great and mind terrorizing experience with the game. Wolf3D pushed me to the limit with the scary barking Schaeferhunde, the tension between rooms and purple-blood thirsty mutants shooting at me out of the nowhere. While Wolf scared me off, Rise of the Triad (Duke Nukem 3D’s predecessor) pushed me on. And Capstone Softwares Corridor 7: Alien Invasion was just the perfect mix between those games.