In 1997, Activision released a real-time strategy game developed by Auran for PC. The game featured dynamic terrain with different heights, line of sight and customization of own units AI. It was possible to define the AI of units by aggression type, defensive type or automatic type. Center of this RTS game was the ongoing fight between Imperial and Freedom Guard forces that threated a third factions freedom. The Togran got annihilated because of the war of this two major factions. Some centuries later, a Togran survivor, which was floating in his ship through space received an artifact that held the power to travel back in time and to prevent the Togran’s annihilation.
A second game got released some years later. In Dark Reign 2, the gameplay got simplified and matched other standard RTS games of that time. Units got moved and controlled by simple mouse clicks instead of having their AI characteristics customized. The once revolutionary terrain map with his different heights still existed, but it didn’t affected the players units much anymore.
I was full of joy as I purchased and installed the game, and lost the interest very soon after the first mission. Dark Reign 2 couldn’t wake the same excitement in my hearth how the first game did. It’s my game sequel which truly disappointed me.