All about System Shock

System Shock
System Shock is a science fiction based mix of first person shooter and role play game from 1992 with varying difficulty and can be played on different ways. Fighting your way through Citadel Station contains fixed and volunteer goals for every deck that needs to be completed before continuing with the next deck. Volunteer goals make things easier to reach the fixed goals. You will defeat the gone mad Artificial Intelligence of the Station called S.H.O.D.A.N. in the end.
“Welcome to my ././DEATH././ machine,./ insect” – by S.H.O.D.A.N
With its graphics engine that includes leaning, climbing, duck and jump, 2 years before ID-softwares Doom engine was released, is it the first real 3d engine for a computer game. Todays story based FPS games are influenced by its magnificent story telling through audio logs, communication and quest content.
“I completed a 9 hour long Lets Play for the game, as well as a world exclusive speed run, plus a very detailed text walkthrough for the first level” – by Acantophis3rd
World Exclusive: System Shock Speedrun
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System Shock 2
42 years after the events in System Shock: The VanBraun, the first starship in history, capable of traveling faster than light speed, untertakes its maiden voyage into the depts of the cosmos and gets hijacked by a unknown force, which is more dangerous as S.H.O.D.A.N. ever was.
“Why do we fear the loss of our individuality so much? Man can dream, but the Many can accomplish.” - by William B. Diego
Very high rated game from 1999 in many magazines, but without much commercial success because of the Half-Life release in the same year. It combines First Person Shooter, Character Skill Elements, RolePlay Gaming and Survival Horror to a genre mix, which were never beaten by any other game except for DeusEx. System Shock 2 is placed in almost every “Best game of all Time” rankings found in the world.
“I am currently working on a Lets Play for the second game of the series.” – by Acantophis3rd


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