Category Archives: NextGen game reviews

Full game reviews of video games made after 2000.

Deus Ex: Human Revolution – the cult classic of the future?

Deus Ex: Human Revolution attempts to be like its ancestor as it borrows some aspects of the original Deus Ex, the game many people consider to be the very best video game ever created. True, you haven’t seen a game like this in a very long while and true, there aren’t much games of its kind that need you to think more as usual, but Human Revolution still can’t hold on to its legendary ancestor as to many graceful aspects of the original got dropped.

Comparison

Instead of a wide variety of melee weapons like the traditional crowbar, combat knifes or energy prods does Adam Jensen use his fists or the to his arms in-build weapons to take enemies down. J.C. Denton would be thankful if he had the ability to benefit from this kind of combat back then if you consider that the first game is set several years later in the future. Another hilarious trivia is that ordinary door locks are non-existent and every door is locked through hackable computer-terminals. The hero of the future… I mean from the past now needs Stop! Virus or digital Nukes to gain access to places or information he desires. The times are over in which you as the player have to store lockpicks or multitools to open doors or to bypass laser-barriers. You don’t need to carry energy-packs around to recharge your mighty energy-prod since the protagonist himself is a portable batteries, recharging his in-build weapons and augmentations with tasty cereals. If J.C. Denton would drink too much alcohol, then he would wake up in a dark backstreet, not knowing what happened to him last night, while A.J. gains extra healthpoints beyond his vitality if having a party with friends and playing drinking-games. The overall health in HR up to 200 points removes the need to give crippled body parts medical treatment.

The above things are just the most eye-catchy changes between the original Deus Ex and Human Revolution that lead me to the most obvious difference: Afterall, Human Revolution is meant to represent a golden age and the original Deus Ex had the world on the edge of collapse with a massive schism between rich and poor, city states and a worldwide pandemic. Human Revolution adopts our current presence, imaginations and possible technology, even though it doesn’t explain why the old-fashioned door locks and lockpicks are gone. Even the story and plot of Human Revolution is a half-done conspiracy. Except of two characters, none of the other personalities the player meets seem to take a leading side role during the game. Most characters appear only to give the player quests instructions and then disappear forever. Anyways, with all the above mentioned changes, one thing still exists in Human Revolution: Choise. A lot of it! But this choice is a lie.

Infiltration

A.J. moves from limited section to section during the infiltration parts, but can move to each area through vent shafts, back doors or emergency ladders. Sometimes these security holes are protected by laser-barriers, stuck by moveable cardboard boxes or defended by automatic turret- and camerasystems. Sometimes for the franchise atypical boss fights await you. I’ve read these boss fights seem to be pretty difficult if the player didn’t pick the right combat augmentations beforehand depending on his play-style or faces the battle unprepared. But my experience told me that this battles just can easily be won by taking cover and throwing emp- and fraggrenades until a pre-rendered cut scene ends your misery.

City Hubs

This now sounds like Deus Ex: Human Revolution got a “from mission to mission without much foreplay”, but isn’t exactly the fact. Most of the game throws the player into a so-called city hub, a big area he can explore and do quests in. These hubs aren’t as big as the ones from the original game, but still are full of life, including the worlds society. People walking around, meet each other in bars, coffees or back streets doing their thing. Some quests are directed to the player while many sidequests can just be found by exploring or even made easier if you exterminate all hostile, for example in street gang territories before you even think to accept the quest. The matter of choise even is available in the city hubs. You can for example talk your way through the Detroit Police precinct or explore the area around it to find secret entrances and then sneaking your way through the precinct and to your quest objective without being seen.

Augmentation Upgrades

There is exactly not really a choise in picking augmentation upgrades in Human Revolution. In the original, the player had to decide what he wants to plug into his body since space for upgrades was limited. J.C. Denton could either plug in an augmentation to make him grab heavier objects or one to give him better accuracy. Once installed augs couldn’t be exchanged. Adam Jensen seems to have a more advanced technology at his disposal, because he can max out all his augs to the end of the game and only needs to choose the most critical upgrade to the players play-style during the early game. This leads to A.J. being the better cyborg than J.C. Denton from the original Deus Ex even though the first one takes places in the future after Human Revolution.

Conclusion

You see, the new game seems to bite itself into its own tail in many things compared to the well written and designed Original. Deus Ex: Human Revolution is about to become a cult classic of the future. In the next twelve years, many people may look at the game and say “This is one of the best video games ever made because there wasn’t coming anything as near as close to it for a very long time.” And who knows, maybe they’ll speak the truth.

Whoops! Wrong Trailer! ;)

Review: My final words about Duke Nukem Forever (2011;FPS)

How can I start this review? How can I explain what’s wrong and right about Duke Nukem Forever? I asked myself this question a thousand times and finally came to my conclusion for this problem. It’s not the archaic style of gameplay like the physics puzzles or the not very dated graphics engine. It’s neither the fact that the player can pick up and throw around other mens watery, brown sausages, nor the way how women get drawn. Some say the game was released too late and all that happens during a playthrough already exists somewhere else. This fact is true. DNF consists out of elements that got invented during the last decade instead of old, long forgotten elements that made a good first-person shooter in the late ’90s.

(more…)

Review: God of War (PS3) Collectors Edition

One of the greatest Hack and Slash series I have ever played is about to get its third installment. The first time I heard of that games through a Youtube Let’s Play which I watched. I did not know what to expect from it as I started the first part of that video guide. Then I was stunned and well surprised. As a big fan of the Soul Reaver series I knew that I am going to like the God of War games, too. Making my Playstation2 ready again and purchasing part one and two from the low-price-box in the supermarket. I played 5 hours per day and finished both games inside one single week and I was still screaming for more! God of War III will come soon and now I get the chance to replay this two epic stories again on my PlayStation3 by exchanging my old PS2 releases through the Collectors Edition.

Read the rest of this entry

Review: Resident Evil 5

I finished the game on my PS3 last week and now is the time to write my personal opinion to the game, the story, its replay factor and its greatness. It’s not only a successor to the new gameplay of the predecessor: It’s once more another great game in  the Resident Evil series since part 2 came out. Sure, it has its weak points in story telling but is in fact worth to be the final chapter of the franchise. I take a look at the less changed gameplay and the graphical difference between X360, PS3 and PC port. And I tell you why I think that Resident Evil 5 has one of the worst storiesof the entire series.

Read the rest of this entry

Review: Tekken 6 (PS3)

My friend came to visit on Halloween and brought to me the Tekken 6 for the PS3. I payed my half of the prize and we started our first 8 hours session of this new game. I want to write something about this first hours with the game and  share my thoughts with you. The new Tekken isn’t something new, but it can be played a way faster than the 5th installment of the series and features some new and entertaining game-modes. Lets start with my first First Look about Tekken 6.

Read the rest of this entry

Follow

Get every new post delivered to your Inbox.

Join 144 other followers