Category Archives: Reviews

Full game reviews of video games made in the 90s!

Deus Ex: Human Revolution – the cult classic of the future?

Deus Ex: Human Revolution attempts to be like its ancestor as it borrows some aspects of the original Deus Ex, the game many people consider to be the very best video game ever created. True, you haven’t seen a game like this in a very long while and true, there aren’t much games of its kind that need you to think more as usual, but Human Revolution still can’t hold on to its legendary ancestor as to many graceful aspects of the original got dropped.

Comparison

Instead of a wide variety of melee weapons like the traditional crowbar, combat knifes or energy prods does Adam Jensen use his fists or the to his arms in-build weapons to take enemies down. J.C. Denton would be thankful if he had the ability to benefit from this kind of combat back then if you consider that the first game is set several years later in the future. Another hilarious trivia is that ordinary door locks are non-existent and every door is locked through hackable computer-terminals. The hero of the future… I mean from the past now needs Stop! Virus or digital Nukes to gain access to places or information he desires. The times are over in which you as the player have to store lockpicks or multitools to open doors or to bypass laser-barriers. You don’t need to carry energy-packs around to recharge your mighty energy-prod since the protagonist himself is a portable batteries, recharging his in-build weapons and augmentations with tasty cereals. If J.C. Denton would drink too much alcohol, then he would wake up in a dark backstreet, not knowing what happened to him last night, while A.J. gains extra healthpoints beyond his vitality if having a party with friends and playing drinking-games. The overall health in HR up to 200 points removes the need to give crippled body parts medical treatment.

The above things are just the most eye-catchy changes between the original Deus Ex and Human Revolution that lead me to the most obvious difference: Afterall, Human Revolution is meant to represent a golden age and the original Deus Ex had the world on the edge of collapse with a massive schism between rich and poor, city states and a worldwide pandemic. Human Revolution adopts our current presence, imaginations and possible technology, even though it doesn’t explain why the old-fashioned door locks and lockpicks are gone. Even the story and plot of Human Revolution is a half-done conspiracy. Except of two characters, none of the other personalities the player meets seem to take a leading side role during the game. Most characters appear only to give the player quests instructions and then disappear forever. Anyways, with all the above mentioned changes, one thing still exists in Human Revolution: Choise. A lot of it! But this choice is a lie.

Infiltration

A.J. moves from limited section to section during the infiltration parts, but can move to each area through vent shafts, back doors or emergency ladders. Sometimes these security holes are protected by laser-barriers, stuck by moveable cardboard boxes or defended by automatic turret- and camerasystems. Sometimes for the franchise atypical boss fights await you. I’ve read these boss fights seem to be pretty difficult if the player didn’t pick the right combat augmentations beforehand depending on his play-style or faces the battle unprepared. But my experience told me that this battles just can easily be won by taking cover and throwing emp- and fraggrenades until a pre-rendered cut scene ends your misery.

City Hubs

This now sounds like Deus Ex: Human Revolution got a “from mission to mission without much foreplay”, but isn’t exactly the fact. Most of the game throws the player into a so-called city hub, a big area he can explore and do quests in. These hubs aren’t as big as the ones from the original game, but still are full of life, including the worlds society. People walking around, meet each other in bars, coffees or back streets doing their thing. Some quests are directed to the player while many sidequests can just be found by exploring or even made easier if you exterminate all hostile, for example in street gang territories before you even think to accept the quest. The matter of choise even is available in the city hubs. You can for example talk your way through the Detroit Police precinct or explore the area around it to find secret entrances and then sneaking your way through the precinct and to your quest objective without being seen.

Augmentation Upgrades

There is exactly not really a choise in picking augmentation upgrades in Human Revolution. In the original, the player had to decide what he wants to plug into his body since space for upgrades was limited. J.C. Denton could either plug in an augmentation to make him grab heavier objects or one to give him better accuracy. Once installed augs couldn’t be exchanged. Adam Jensen seems to have a more advanced technology at his disposal, because he can max out all his augs to the end of the game and only needs to choose the most critical upgrade to the players play-style during the early game. This leads to A.J. being the better cyborg than J.C. Denton from the original Deus Ex even though the first one takes places in the future after Human Revolution.

Conclusion

You see, the new game seems to bite itself into its own tail in many things compared to the well written and designed Original. Deus Ex: Human Revolution is about to become a cult classic of the future. In the next twelve years, many people may look at the game and say “This is one of the best video games ever made because there wasn’t coming anything as near as close to it for a very long time.” And who knows, maybe they’ll speak the truth.

Whoops! Wrong Trailer! ;)

Review: My final words about Duke Nukem Forever (2011;FPS)

How can I start this review? How can I explain what’s wrong and right about Duke Nukem Forever? I asked myself this question a thousand times and finally came to my conclusion for this problem. It’s not the archaic style of gameplay like the physics puzzles or the not very dated graphics engine. It’s neither the fact that the player can pick up and throw around other mens watery, brown sausages, nor the way how women get drawn. Some say the game was released too late and all that happens during a playthrough already exists somewhere else. This fact is true. DNF consists out of elements that got invented during the last decade instead of old, long forgotten elements that made a good first-person shooter in the late ’90s.

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KKnD – Krush, Kill n’ Destroy: The “impossible to conquer” real-time strategy classic?

Krush, Kill n’ Destroy is a dirty war against a very powerful CPU enemy. But once the player understands how the game works and how to defend his base, it can be lots of fun. The satiric and hilarious mission briefings and the mix of units and weird technology entertains the player for weeks. The game was later re-released with the additional title Xtreme, featuring 20 more missions and  two more music tracks. Normally, games with the addition Xtreme aren’t that good, but KKND proofed it is. Fans of early RTS games should find and buy a copy! KKnD can be considered as one of the better Command & Conquer clones. I remember well as I played it short after release with the age of 13. The first four levels were no match for a child of that age, while I encountered later missions as too difficult. I declared the game as “impossible to conquer” for a long time, until I realized: Experience in the real-time strategy genre and knowledge about game mechanics always lead to victory.

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Jurassic Park – Trespasser: The best dinosaur action game ever created!


I remember very well. I was an addicted dinosaur lover as a kid and as this film Jurassic Park got into the theaters a dream came true. My parents had to smuggle me in, since I was younger and the movie itself got a 12+ rating. Sooner or later I lost that addiction – you know by yourself how that is as a kid. Anyways, I liked the film very well and I also enjoyed the sequel Lost World pretty much. There also should have been a video game, which should be released on the same day as the movie got premier. The games release got delayed and finally shipped in 1998. The year I picked it up. This gentleman, is the best dinosaur action game ever created. At least in my opinion, since it got only bad critics: Jurassic Park – Trespasser.

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System Shock 2: A game that changed the world but failed commercial success

My best friend shared some of his games with me. It was a big bunch of Cd cases on the top of my table. I had some work to do and didn’t checked what games there are. Some days later, oh well it was one of these boring afternoons after school as I wanted to calm down a little bit from my schoolwork. I saw the big tower of cases on my desk again and checked what games he gave to me. On the half way through I’ve read an interesting title. System Shock 2? Didn’t I played a game with a similar title already some years ago? You need to know, it was the year 1999 and I didn’t had access to the world wide web yet. But I did remember! System Shock, the game I always started playing but never finished in all these years since it was too scary for me as a child. Well, maybe this second game might be less scary and more enjoyable. And so I started the installation process. What now follows is a description about my first hours with the game. Very close and very personal!

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Fallout: The post-nuclear gaming experience

War… War never changes.

The year 2161, Vault 13. The Water Chip responsible for the recycling and supply of the Vaults water resources breaks. The protagonist is given the task by the Vault Overseer to search for a replacement in the outside world. Born and raised in the Vault, the protagonist leaves, for the first time in his life the cold but secure walls which he calls his home.

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Review: Resident Evil (PC version)

Resident Evil (Biohazard in japan) is an action adventure, horror game developed by Capcom and published by Virgin Interactive. Originally released for Sony Playstation in 1996 and later, 1997 ported to Sega Saturn and PC. Virgin Interactive trusted the PC portation into the hands of Westwood Studios, but Westwood got not credited for their work later.

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Review: Lands of Lore – The Throne of Chaos

Watch My Let’s Play or read the Review:

Let me tell you about a epic adventure series, fairly unknown but still awesome: The Lands of Lore;  a story told within three role-playing games, developed by Westwood Studios. My first true RPG experience was with Eye of the Beholder, played on the SegaCD, since I didn’t had a computer at this time either. I never understood the D&D rule set much. For example the use of AC, which is better the lower it is. Anyways… in 1994, my uncle thought that it is time to give me a computer and to share some of his games with me. One of them was the much simpler Lands of Lore: The Throne of Chaos. And here begins the story…

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Review: Total Annihilation

I found Supreme Commander, a RTS game that I played the demo of as it came out one year ago in the low-price-box on my super market. It features three campaigns. One for each of the three factions. Each campaign includes 6 very long missions that require good resource management and unit coordination. It remembered me so much on Total Annihilation from the late 90s until I found out that Chris Tailor, the lead designer for TA, made SupCom, too. It was clear for me that I am going to buy it someday until its available for a low price. But this article isn’t about Supreme Commander. Follow me back in time and take a look through my eye on SupComs predecessor. Read the rest of this entry

System Shock: Superior in almost every aspect compared to iD’softs Doom

System Shock is a first-person-shooter action-adventure RPG hybrid released in 1994, developed by Looking Glass Technologies and published by Origin Systems. The game itself is superior in almost every aspect compared with ID Software’s Doom, but didn’t sold very well and wasn’t the commercial success it deserved. More about that later.

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